Part 13: Update XI
![](1-013-001.jpg)
♪ BGM: DSO_All All Apologies ♫
![](2-vid-022.png)
This is one of my favorite scenes as far as voice acting and character interaction is concerned. I recommend checking it out.
![](3-kom31.png)
![](4-tok18.png)
![](5-013-002.jpg)
![](6-tok05.png)
![](7-kom08.png)
![](6-tok05.png)
![](8-kom07.png)
![](6-tok05.png)
![](4-tok18.png)
![](8-kom07.png)
![](6-tok05.png)
![](9-013-003.jpg)
![](10-tok06.png)
![](11-kom10.png)
![](12-tok02.png)
![](11-kom10.png)
![](12-tok02.png)
![](11-kom10.png)
![](13-tok03.png)
![](11-kom10.png)
![](10-tok06.png)
![](11-kom10.png)
![](14-tok19.png)
![](15-tok13.png)
![](16-013-004.jpg)
![](14-tok19.png)
![](15-tok13.png)
![](17-kom28.png)
![](11-kom10.png)
![](12-tok02.png)
![](11-kom10.png)
![](18-tok16.png)
![](14-tok19.png)
![](11-kom10.png)
![](12-tok02.png)
![](13-tok03.png)
![](19-013-005.jpg)
♪ BGM: DSO_Beautiful Dead ♫
![](12-tok02.png)
![](20-kom09.png)
![](6-tok05.png)
![](10-tok06.png)
![](21-kom13.png)
![](10-tok06.png)
![](22-kom14.png)
![](10-tok06.png)
![](23-kom12.png)
![](15-tok13.png)
![](6-tok05.png)
![](20-kom09.png)
![](24-013-006.jpg)
![](25-013-007.jpg)
![](12-tok02.png)
![](26-tok15.png)
![](27-013-008.jpg)
![](12-tok02.png)
![](28-kom22.png)
![](12-tok02.png)
![](29-kom01.png)
![](12-tok02.png)
So, I really like this scene. The voice acting does a good job of selling the situation and really, this has been almost overdue. With Komaru getting thrown from fucked up situation into fucked up situation, culminating in her hope for escape literally exploding, it is an entirely reasonable reaction to just straight up break down. And Toko, bless her, she's not the most experienced at this whole pep talk thing, but she's trying. And really, that's what counts. Like Komaru said, she needs somebody she can depend on in this situation, because going at it alone is just going to lead to dying. She needed to be reminded that even if you can't see an option out, you can't afford to just assume that that means that there isn't an option out, and really, there's no reason to assume that. This is a lesson that Toko learned from her adventures in DR1, and now it was time for her to pass that on, even if she's not too eager about this whole "working together" thing.
![](30-013-009.jpg)
♪ BGM: Wonderful Dead 001 ♫
Well, with that done, we need to head back. When we left the hotel, there was a path over to the back which we ignored because we were heading for the bridge. Now this seems to be a pretty good way to go.
![](31-013-010.jpg)
With the bridge blowing up, our way back now goes through what was previously blocked, with the overpass now blocked by debris.
![](32-013-011.jpg)
This is the part where I find out that there's a limit on how far your shots go - I want to kill this Bomber Monokuma from a safe distance, but alas, the Break shots just aren't getting there!
![](33-013-012.jpg)
It should be noted that concentrating on getting something from a Monomono machine probably isn't a good idea with a Bomber Monokuma lurking, because well...
![](34-013-013.jpg)
![](35-013-014.jpg)
...sometimes you get surprised.
![](36-013-015.jpg)
Moving on, let's check out this path.
![](37-013-016.jpg)
![](38-kom02.png)
![](39-mok2.png)
![](40-013-017.jpg)
♪ BGM: It's a Kids' World ♫
Here, you use Monocoins to purchase Bling Bullets and boosts for your scissors. First off, let me explain purchasing Bling Bullets.
![](41-013-018.jpg)
Think of Bling Bullets as special add-on effects that attach to Truth Bullets. If you're overwhelmed by all the choices, the items with crown marks are a good buy. New Bling Bullets arrive occasionally, so be sure to check in periodically.
![](42-013-019.jpg)
After selecting a Truth Bullet, choose the Bling Bullet you want to attach.
![](43-013-020.jpg)
I've heard that, depending on the combination, you can activate a super special effect! Try out various combinations to make the ultimate blinged-up Truth Bullet.
![](44-013-021.jpg)
![](45-013-022.jpg)
Lucky for you, we've prepared a few different kinds of boosts for the scissors. However the wind may blow, you need not worry. Take as much time as you need to decide. Unlike Bling Bullets, scissor boosts do not need to be attached. When you buy a boost, it's automatically applied. Perfect for the laid back generation. And that concludes this tutorial. Enjoy the shop!
![](46-013-023.jpg)
Alright, so let's check out this shop. This is the main place we get to blow our Monocoins on stuff. Like Nagito said, we get an opportunity to upgrade the megaphone.
![](47-013-024.jpg)
As far as Bling Bullets are concerned, my purchasing decision is pretty simple.
![](48-013-025.jpg)
I just buy everything because fuck it. A benefit of trying to get as many nice shots as possible is that nice shot kills give you more Monocoins as drops - a 75 coin drop is pretty much guaranteed except with specific enemies.
![](49-013-026.jpg)
With Genocide Jack's upgrades, I just get some basic upgrades - like I said before, I'm going to not use Genocide Jack that much, or at least attempt to. I'd rather keep Monocoins for the future Bling Bullets that become available.
![](50-013-027.jpg)
♪ BGM: Wonderful Dead 001 ♫
And speaking of those Bling Bullets, let's put them to use.
![](51-013-028.jpg)
When we apply them to a particular Truth Bullet, they will be enhanced by a certain degree. We can boost the effectiveness, the capacity of shots, and the speed. So here, we can see that putting Swiftly on Break would increase the speed by a fair bit.
![](52-013-029.jpg)
Additionally, there are special combinations that will give an added boost. Largely and Energetically would give us a "good" boost, but here we have an "excellent" boost.
![](53-013-030.jpg)
We get an additional 2 effectiveness, 1 capacity and 7 speed. It's not a lot, but hey, it's a free bonus, we'll take it.
![](54-013-031.jpg)
![](55-vid-023.png)
Moving on, we find some place with a siren on top.
![](56-013-032.jpg)
But oh no, it is actually a Monokuma!
![](57-013-033.jpg)
![](58-013-034.jpg)
And suddenly, more Monokumas show up!
![](59-013-035.jpg)
♪ BGM: Absolute Despair Girl ♫
If a Siren Monokuma finds you, they will summon the Monokumas in the area. Be very careful not to get caught! It would be absolutely terrible! Just awful! Oh. Well, I guess it's a bit late for this warning... My bad!
You're a cheeky blighter, tutorial man.
![](60-013-036.jpg)
I did a bit of a dumb by backpedaling so far that I went back to the previous part of the map, thus losing out on the 75 Monocoins the one Monokuma I had killed dropped, but still, they go down without many problems.
![](61-013-037.jpg)
We find something to read in this place.
![](62-013-038.jpg)
![](63-013-039.jpg)
More stuff about how great Towa Group is at fighting against the forces of despair. I guess it was overdue that this place got fucked up by Monokumas.
![](64-013-040.jpg)
We find some more swanky doors, and you know what that means!
![](65-013-041.jpg)
♪ BGM: It's a Monokuma World ♫
More Monoku-Man! But also, a present!
![](13-tok03.png)
![](66-013-042.jpg)
♪ Jingle: Truth Bullet GET! ♫
![](67-013-043.jpg)
It appears you have obtained Dance. Dance is another kind of Truth Bullet. Enemies hit with it can't move or attack. In other words, they're weak as a baby! It's a powerful Truth Bullet, but it's even more effective against Siren Monokumas! Nearby Monokumas will be drawn to the Siren hit by Dance. Now, throw a fast-moving electric car into that party... Well, I'll let you figure out what happens after that.
![](68-013-044.jpg)
And the kid just runs off.
![](69-013-045.jpg)
![](12-tok02.png)
Well, whatever. Let's get some arcade action going!
![](70-013-046.jpg)
♪ Jingle: Monoku-Man Activate ♫
![](71-vid-024.png)
![](72-013-047.jpg)
So, this is a pretty simple puzzle. We have a Siren Monokuma in the path of an electric car, and some regular Monokumas. We attract the regular ones to the Siren with Dance, then Move the electric car to kill them all in one shot! Let's do it.
![](73-013-048.jpg)
Shoot Siren with Dance...
![](74-013-049.jpg)
...it attracts the other Monokumas...
![](75-013-050.jpg)
...and squash them with the electric ca-
![](76-013-051.jpg)
...you motherfucker.
![](77-013-052.jpg)
Alright, take two.
![](78-013-053.jpg)
Fuck. Take three!
![](79-013-054.jpg)
There we go.
![](80-013-055.jpg)
♪ Jingle: Monoku-Man Success ♫
Let's move on.
![](81-013-056.jpg)
We run into somebody who seems to be alive!
![](82-013-057.jpg)
♪ BGM: We Can't Change The World ♫
![](83-mad01.png)
![](21-kom13.png)
![](83-mad01.png)
![](84-tok09.png)
![](83-mad01.png)
![](85-kom03.png)
![](83-mad01.png)
![](85-kom03.png)
![](83-mad01.png)
![](85-kom03.png)
![](12-tok02.png)
![](83-mad01.png)
![](23-kom12.png)
![](83-mad01.png)
![](84-tok09.png)
![](83-mad01.png)
![](86-kom05.png)
![](18-tok16.png)
Well, that's uplifting.
![](87-013-058.jpg)
We have some more literature to check out here.
![](88-013-059.jpg)
![](89-013-060.jpg)
![](90-013-061.jpg)
♪ BGM: DSO_Beautiful Dead ♫
![](91-kom20.png)
![](92-tok12.png)
![](93-kom21.png)
![](13-tok03.png)
![](93-kom21.png)
![](92-tok12.png)
![](94-kom06.png)
![](15-tok13.png)
![](13-tok03.png)
![](85-kom03.png)
![](12-tok02.png)
![](21-kom13.png)
![](12-tok02.png)
![](85-kom03.png)
![](95-013-062.jpg)
♪ BGM: We Can't Change The World ♫
Next up, we find the way to the subway, but there's a problem!
![](96-013-063.jpg)
![](26-tok15.png)
![](38-kom02.png)
![](97-013-064.jpg)
HINT HINT. This is like two seconds' walk away, too.
![](98-013-065.jpg)
![](6-tok05.png)
![](85-kom03.png)
![](99-013-066.jpg)
A key! Boy, that was easy!
![](21-kom13.png)
![](100-013-067.jpg)
Suddenly, Monokuma kid attack!
![](101-013-068.jpg)
![](22-kom14.png)
![](102-013-069.jpg)
And off he goes!
![](15-tok13.png)
♪ BGM: Absolute Despair Girl ♫
![](103-kom15.png)
![](13-tok03.png)
![](103-kom15.png)
![](84-tok09.png)
![](22-kom14.png)
![](104-013-070.jpg)
And off she goes!
![](84-tok09.png)
And that'll be it for this update. Next time, we pursue a kid, because god damnit, he took our key, and this indignity will not stand! We'll obviously need to solve a puzzle and then be incredibly smug at him to rectify this situation!